Hurriedly -- he's not let splicers spoil his progress before; he's not about to start now -- Jack kicks the bathysphere into whatever kind of gear it's capable of. He slams the door shut. Airtight seals hiss; the needle of a pressure gauge wavers back and forth.
The bathysphere rocks for a moment and then starts to descend. Hang on, Sinclair. It's a bumpier ride than usual. While Jack hauls at the joysticks, he keeps one eye glued on the station entrance -- and the splicers who've begun to appear there.
They're shouting abuse, some of them running towards the sphere. Their voices are muffled and echoing but it's still possible to make out the words.
"Where are you going?!" "Think you can escape, monster?" "Hold the door for your elders and betters." "The spheres? In service again? At last! We can take the children to Arcadia!" "DON'T LEAVE WITHOUT ME!"
They make it beneath the water. A few seconds later, there's a splash and a crash and the bathy rocks alarmingly. A pair of feet appears at the window, kicking wildly, half-crushed against the wall by the descending sphere. Sound travels well underwater, and they can hear the exact moment when the drowning splicer stops screaming.
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The bathysphere rocks for a moment and then starts to descend. Hang on, Sinclair. It's a bumpier ride than usual. While Jack hauls at the joysticks, he keeps one eye glued on the station entrance -- and the splicers who've begun to appear there.
They're shouting abuse, some of them running towards the sphere. Their voices are muffled and echoing but it's still possible to make out the words.
"Where are you going?!" "Think you can escape, monster?" "Hold the door for your elders and betters." "The spheres? In service again? At last! We can take the children to Arcadia!" "DON'T LEAVE WITHOUT ME!"
They make it beneath the water. A few seconds later, there's a splash and a crash and the bathy rocks alarmingly. A pair of feet appears at the window, kicking wildly, half-crushed against the wall by the descending sphere. Sound travels well underwater, and they can hear the exact moment when the drowning splicer stops screaming.
Nobody else follows them, after that.