Jack Ryan (
did_unkindly) wrote in
weathertop2013-02-23 02:59 am
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darling it's better down where it's wetter
It's been a day, it's been a day, it's been a whole damn day -- as near as it's possible to tell in this soggy excuse for a city. It's been a day since he killed Fontaine. And Jack is no closer to getting out. He's still down here. He did everything he was supposed to do and he's still down here.
All he's found is locked-down bathyspheres. Broken submarines. Even the goddamn boats are out of service. Where's Tenenbaum? Where's his fucking rescue?
Jack stares about into the greenish gloom, checks the ammo in his pistol, and then kicks and yanks off the rusting panel of a vending machine. His hands are soon full of little wires and pipes. A few seconds later, he straightens up with a grunt, and the machine gives him a tidy discount on a couple glowing hypos of EVE.
With his visit extended indefinitely, he's begun to wonder how many of them are left.
Now arbitrarily divided into chapters!
Part One: A Scene at the Rapture Adoption Agency ~or~ You Found [Pot of Ham]!
Part Two: Come On-A My House, I'm Gonna Give-A You Candy ~or~ Sinclair? More Like Sin Pantalones!
Part Three: Dream Sequences are a Fresh New Concept in Fiction ~or~ It's My Existential Trauma and I'll Cry if I Want To
Part Four: Southern Education Jokes ~or~ Engineer, Engifar, Engiwherever You Are ~or~ The Grave Escape
Part Five: Golfing Accident Memoirs ~or~ Mom... Dad... I'm Immortal ~or~ How To Make Friends And Immolate People
Part Six: Is It A Pie? Is It A Plane?? ~or~ Two's Company, Three's a Row
Part Seven: Escort Missions! In Rapture! Council's In An Uproar ~or~ Bioshock: Cheesecake Edition
Part Eight: Bread, Milk, BATTLE! ~or~ Pleasant Conversations, How They Bore Me
Part Nine: Choices, Schmoices ~or~ Baby's First Moral Philosophy ~or~ Go Away I Want To Take A Damn Bath
Part Ten: A Man Snoozes; A Slave Delays ~or~ The Four Second Rule Applies To Drugs
Part Eleven: A Hearty Meal ~or~ Skeletons In The-- That's Not A Closet
Part Twelve: We All Live in a Secret Submarine ~or~ Plasmids: Not Even Once
Part Thirteen: Paging Dr Tenenbaum To Surgery ~or~ Bribery And Deduction
Part Fourteen: The Prodigal Son Returns
All he's found is locked-down bathyspheres. Broken submarines. Even the goddamn boats are out of service. Where's Tenenbaum? Where's his fucking rescue?
Jack stares about into the greenish gloom, checks the ammo in his pistol, and then kicks and yanks off the rusting panel of a vending machine. His hands are soon full of little wires and pipes. A few seconds later, he straightens up with a grunt, and the machine gives him a tidy discount on a couple glowing hypos of EVE.
With his visit extended indefinitely, he's begun to wonder how many of them are left.
Now arbitrarily divided into chapters!
Part One: A Scene at the Rapture Adoption Agency ~or~ You Found [Pot of Ham]!
Part Two: Come On-A My House, I'm Gonna Give-A You Candy ~or~ Sinclair? More Like Sin Pantalones!
Part Three: Dream Sequences are a Fresh New Concept in Fiction ~or~ It's My Existential Trauma and I'll Cry if I Want To
Part Four: Southern Education Jokes ~or~ Engineer, Engifar, Engiwherever You Are ~or~ The Grave Escape
Part Five: Golfing Accident Memoirs ~or~ Mom... Dad... I'm Immortal ~or~ How To Make Friends And Immolate People
Part Six: Is It A Pie? Is It A Plane?? ~or~ Two's Company, Three's a Row
Part Seven: Escort Missions! In Rapture! Council's In An Uproar ~or~ Bioshock: Cheesecake Edition
Part Eight: Bread, Milk, BATTLE! ~or~ Pleasant Conversations, How They Bore Me
Part Nine: Choices, Schmoices ~or~ Baby's First Moral Philosophy ~or~ Go Away I Want To Take A Damn Bath
Part Ten: A Man Snoozes; A Slave Delays ~or~ The Four Second Rule Applies To Drugs
Part Eleven: A Hearty Meal ~or~ Skeletons In The-- That's Not A Closet
Part Twelve: We All Live in a Secret Submarine ~or~ Plasmids: Not Even Once
Part Thirteen: Paging Dr Tenenbaum To Surgery ~or~ Bribery And Deduction
Part Fourteen: The Prodigal Son Returns
no subject
He nods, shoulders the chemical thrower with a grunt (can't imagine why Sinclair didn't want to carry it) and shoulders open the door. "Let me clear out the splicers first."
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Sinclair steps back, holding the door open for him.
"I'll wait here," he says helpfully.
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Out in the hallway are five splicers in various states of horrible death, one shot, some brained, a couple covered in flames that are just now going out. Jack's balancing a much bloodier wrench in his hand, jiggling it absently.
"I think that's all of them," he says when Sinclair emerges.
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When he steps out into the hallway, it's perfectly quiet save for a few echoing leaks here and there. That and Jack's wrench, tapping away at his side.
It seems safe enough for him to lead the way to the bathysphere, but he politely holds the door open for Jack and shuts it behind them, taking a seat across from him.
"We need some sort of plan when we get there," he says. "We can't just go wandering in aimlessly, we'll never get anything done. I'm thinking if we start at the bottom levels and work our way up, it'll be easier to keep track of the ground we've covered."
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He's still shaking his wrench back and forth in his hand, a subtle movement, and he's kind of half-frowning at it. The shaking is not deliberate.
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Or maybe it's the coffee. Caffeine on an empty stomach.
...But the kid splices like a fiend, it's hard to believe caffeine would be enough to cause that.
Still, for lack of anything better to say--
"Little too much coffee there, son?"
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He frowns some more, but this time it's in an effort to remember the layout of Hephaestus as well as he can. The scenery was definitely blurring together by that point, but he remembers a few key landmarks clearly enough. The office full of wire traps. The hall of Ryan's trophies.
"There's... a lot of splicers there who pretend to be dead. I think you shouldn't get too near to bodies."
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But he pulls a surprised and somewhat disgusted face at Jack's second bit of news. Even for Jack, who may not be the best at reading people, it should be fairly obvious that this face has THAT'S FUCKED UP YO written all over it.
"...I'll let you clear the rooms first," he says. You know, unless you have enough ammo for him to shoot every single dead body in the face three or four times.
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He doesn't entirely share Sinclair's sentiment about that shit being wack -- by the time he reached Hephaestus he basically only cared because he'd think a room was clear and then bam. At least a few overeager ones on an earlier walkway clued him in that fighting corpses was going to be a thing. He'd still take them over plaster splicers.
He doesn't entirely share the sentiment about shit being wack, but he does entirely understand the lack of enthusiasm.
"Okay," he says, and then adds in the spirit of helpful instruction: "They take a second to stand up, usually, so there's time to attack them first if you're quick."
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In fact, fortunately enough, he doesn't have to say anything. The bathy docks in Hephaestus, the water rushes off of the top and they're all set to explore the true heart of Rapture.
He stands back to let Jack go first.
Remember that time Jack was afraid he wouldn't be allowed to lead anything? Is he regretting that yet?
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Hephaestus station is fancy enough, with its strong deco lines -- but compared to the rest of the city it looks raw and utilitarian. The beginning and end of design here is beaten copper, iron and bare stone. Fitting for a place dedicated to ceaseless industry.
Jack stops by a vending machine he hacked earlier and spends his last couple dollars on a health kit.
The station spills them out into glass corridors, which don't give them a lot of options direction-wise. Even the sea looks red here. There are pipes twisting and wheels turning through the water.
Oh, and a couple of splicers shouting about hiding from the light. Jack pauses, sets the chemical thrower down quickly, and then runs towards them following his own Electrobolt blast.
no subject
It's heavy, but not as heavy as he expected. He hoists it up and rests it on his hip, looking over the various buttons and nozzles. Fire, ice, electric gel. It really is like carrying around his own collection of plasmids.
Feeling considerably braver than he would with just his pistol, he steps out of the bathysphere to give it a test run. Really though, if a splicer wants to approach him with this thing spitting fire... Sinclair doesn't think it'll be an issue.
He readjusts to hold it a little more the way it's meant to be used and braces himself. The cartridge of napalm is already in there, so he pulls the trigger and WOW OKAY
...That sure is a stream of flames. Not a bad range on it either. And he can't help but smile, the way it's hard not to smile after blowing up fireworks or, if this were not the 1950s, scoring a headshot in a video game. It's just. Cool.
But despite his vision of crispy splicers in the near future, it's better not to tempt fate. He picks up the chemical thrower and waits back in the bathysphere.
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"Where'd you go?" he calls into the station.
Alas, if only he'd seen the magnificence of Sinclair's test run. He would be so proud.
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Sinclair gets up again and wanders back into view, bringing the chemical thrower with him to pass off to Jack. Lighter than he expected or not, he still doesn't intend to carry it everywhere.
"I haven't spent too much time here myself," he says, "but if I recall, there's one or two levels yet for us to go down. The very bottom stuff ought to be mostly maintenance, but I figure we should pay a visit anyway."
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"Okay," he says. "I remember a lot of... machines down there." Don't ask him what they did, though -- unless it involves hacking, he's less of a mechanic than he is a fireman.
Jack grabs the chemical thrower, starts leading the way back out into the glass tunnels.
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He follows Jack in silence, watching him fiddle absently with a knob on the chemical thrower, hand still shaking slightly. And he thinks he knows what it is, on the strain of why it couldn't possibly be the caffeine, but it's not an idea he's quite willing to entertain just yet. He's going to wait just a bit longer before he decides for sure that something needs to be done about it. Because if he's right, something will definitely need to be done about it.
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Ugh. He can't think about this. It'll be better when they reach the surface. And they will reach the surface, he has to keep believing that if nothing else.
The red-lit tunnels spill them out into interior ones, gloomy, floored and ceilinged with long brass pipes. The massive 'Ryan Industries' signs aren't difficult to spot. They move without challenge for now; Jack looks suspiciously at a couple of fresher bodies and jolts them with Electrobolt to be sure, but they're dead as the day God left them.
The hallway only has one other door, at its end, and that opens to share with them a pungent stink of decay. The guy on the other side is definitely not faking being dead. The wall behind him is plastered with his dark brown blood, and has been for some days.
Jack wrinkles his nose at the smell. It's worse than it was the last time he passed through here.
Up some shallow stairs, a turret blinks at them, then recognises Jack and stands down. There's only one door here as well. Hephaestus is kind of a bottleneck.
But the room they reach through this door finally breaks that trend. There are more doors, scattered around its fringes, in various states of open, broken or barricaded. Signs pointing the way to Ryan's office glow faintly. Jack gives them a poisonous look.
In the centre of the room, on a raised metal platform, is a table. Above it is a hole in the ceiling. And what do you know? There's a napalm canister on the table, catching the light.
A smile twitches on Jack's face. Familiarity breeds a weird kind of comfort.
"Do you need napalm, mister Sinclair?" he asks, finally breaking the silence.
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"Sure," he shrugs. Although that's quite a convenient location for a canister of napalm. Right there. In the middle of a table. In the middle of a room. Directly under a pipe, as if someone dropped it there.
But Jack sure seems confident enough. And besides, he's got the chemical thrower now. Whatever happens will be fine. Of course.
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There's a noise of movement overhead, quickly hushed.
Jack gets within spitting distance of the table before stopping and yanking the napalm can towards him with telekinesis. Instantly there's a scream of "Cheating! Cheating!!" from the hole in the ceiling and more scuffling, less restrained this time. Jack laughs and tosses the can underarm to Sinclair.
"Catch!"
He's got his other hand on his wrench in case the splicer(s) decide to abandon the ambush and attack -- but no need, they apparently know what's good for them.
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Sinclair grins as he catches the canister, scanning the rafters for their would-have-been attackers. They're nowhere in sight, despite their comically hushed arguing.
"Why don't they come down?" he asks, quietly enough that he thinks the working machinery around them should cover it up before it reaches the splicers in the ceiling.
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"Maybe they saw me come through here last time."
Jack doesn't mean that to sound mildly terrifying, but nevertheless Sinclair is welcome to ruminate on the many implications of that hypothesis.
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Sinclair's grin broadens a little. Somehow it's satisfying to know that Jack has made a name for himself among the splicers. It makes him feel a little safer, and also oddly proud. Jack may not be among Rapture's best or brightest, but he's no coward.
"That might do it," he laughs.
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"They're not very smart," says he to Sinclair, with the air of one imparting an hilarious secret.
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There's only one door out of this room, Sinclair spies it along a short hall, and he begins making his way toward it. A security camera turns to give him a once-over, pausing for a moment before looking away again. Hacked. At least that's one less thing to worry about.
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He actually hangs back for a second when he sees the door Sinclair's headed to. They're getting close to the office now. Really close. "Mister Sinclair?"
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